5/22/2023 Development Log
Good Evening Everyone, and welcome to the Development Log for May the 22nd, 2023.
A quick note that not all changes may be listed on our Development Logs, as we may be working on stuff we donβt want to talk about a good example would be future events.
What are we currently working on?
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A new event inspired by the God Event is in the works. We plan to release it in the coming weeks so stay tuned for more information.
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Adding the ability for you to stack items that have a decon multiplier.
- Prioritize splitting items with a lower decon multiplier first.
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Reworking some of the Event Rounds, Gun Game and TNT-Tag.
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Updates to the TTT Base, bringing most of it to the current ver of TTT provided by Facepunch.
The Items below are things that we have previously announced but are currently on-hold due to various reasons.
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Temp & Loan Trade Menu Rework.
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A rework of Taunts, this rework of Taunts will include a change for all taunts to be First Person but will no longer take up your special slot in the inventory. After equipping your Taunts; you would then hold your taunt key which will bring up a Radial Menu to select a Taunt.
TTT Changelog:
General Changes:
- Re-released the Summer Bash Climb.
- Added the ability to do a Custom Amount when splitting a stack of items.
- Made the Homerun Bat now One Tap when the Summer Bash Event Round is ongoing.
- When Interstellar Items drop on Limited Servers, it now tells you if itβs a Limited Server when sending the drop message to every server.
- Fixed some weapons that were in the Crotch (Ethereal, Tempest, Guitar Gun, Star Chaser SR, Void Avenger, and PPSH)
Weapon Name Fixes:
- Desert Phoenixes β Divine Lock (I assume this was an accident)
- Desert Phoenixes β Dual Desert Phoenixes (Consistency)
- M4A1 β M4A1 TE (Consistency)
Weapon Balancing:
(+) = Buff
(-) = Nerf
ACR:
- RPM Increased from 462 β 480 (+)
AUG & SG552:
- DMG Decreased from 19 β 18 (-)
- Recoil Increased from 1.04 β 1.5 (-)
- RPM Decreased by 10% while Scoped In. (-)
AK47:
- Cone Decreased from 0.03 β 0.026 (+)
- Recoil Decreased from 1.9 β 1.6 (+)
AK47 TE:
- Recoil Decreased from 2 β 1.8 (+)
Famas:
- Recoil Increased from 0.8 β 1.6 (-)
Famas TE:
- DMG Decreased from 17 β 16 (-)
- Recoil Increased from 0.8 β 1.6 (-)
Galil:
- Cone Decreased from 0.03 β 0.028 (+)
- Recoil Increased from 1.2 β 1.4 (-)
M4A1 TE: (Fixed name on server)
- Recoil Decreased from 1.9 β 1.7 (+)
- RPM Decreased from 632 β 600 (-)
M8A1:
- Recoil Increased from 0.8 β 1.5 (-)
MTAR:
- RPM Decreased from 667 β 600 (-)
- Cone Increased from 0.025 β 0.3 (-)
- Recoil Increased from 1.45 β 1.7 (-)
Paladin v8 (Clockwork Magician):
- RPM Decreased from 720 β 700 (-)
- Recoil Increased from 1 β 1.65 (-)
SG552 Cerberus (Cataclysm):
- RPM Decreased from 650 β 620 (-)
- Recoil Increased from 1.04 β 1.48 (-)
Brick Piece S1451 (Twin Blasters):
- Disabled ADS (-)
- Fall Off Range Decreased from 1,350 β 1,000 (-)
LaserFist:
- Disabled ADS (-)
- DMG Decreased from 9 β 8 (-)
- Increased Cone from 0.035 β 0.04 (-)
Desert Phoenix (Carnage):
- RPM Decreased from 200 β 115 (-)
- Recoil Increased from 1.5 β 5 (-)
Remington 1858:
- Recoil Increased from 1.5 β 5 (-)
M29 Satan:
- Recoil Increased from 1.5 β 3.5 (-)
MP5G:
- RPM Decreased from 857 β 800 (-)
- Cone Increased from 0.030 β 0.035 (-)
- Recoil Increased from 1.2 β 1.3 (-)
Patriot:
- Recoil Increased from 0.8 β 1.2 (-)
RPD:
- Cone Increased from 0.025 β 0.038 (-)
- Recoil Increased from 1 β 1.4 (-)
Scar HAMR:
- Cone Increased from 0.018 β 0.025 (-)
AA-12:
- RPM Increased from 250 β 300 (+)
- Clip Size increased from 12 β 14 (+)
- Recoil Decreased from 5 β 3 (+)
Acid Gat (Houndβs Feast):
- Damage Increased from 3 β 7 (+)
- Pellets Decreased from 28 β 10 (-)
MK3A1:
- RPM Decreased from 240 β 200 (-)
Model 1887 (Dangerous Duos):
- Disabled Circle Spray Pattern
- RPM Increased from 55 β 70 (+)
CF05:
- Recoil Increased from 0.6 β 1.2 (-)
- HS Multiplier Decreased from 2.7 β 2.2 (-)
FN P90:
- HS Multiplier Decreased from 2.7 β 2 (-)
- Removed the Sniper Scope
KRISS Vector:
- HS Multiplier Decreased from 2.7 β 2 (-)
- Clip Size Increased from 30 β 35 (+)
MAC10:
- HS Multiplier Decreased from 2.7 β 2 (-)
- DMG Decreased from 16 β 15 (-)
- Cone Increased from 0.015 β 0.025 (-)
- Recoil Increased from 1.15 β 1.4 (-)
MAC10 TE:
- HS Multiplier Decreased from 2.7 β 2.1 (-)
- DMG Increased from 12 β 14 (+)
- Cone Decreased from 0.03 β 0.02 (+)
MP5 & MP5 TE:
- HS Multiplier Increased from 1.5 β 2.2 (+)
MP5K:
- HS Multiplier Decreased from 2 β 1.9 (-)
- Recoil Increased from 1 β 1.15 (-)
- RPM Decreased from 667 β 645 (-)
RCP-120 (Alien Poo90/Easter90/Space90):
- HS Multiplier Decreased from 2.7 β 2.2 (-)
- Recoil Increased from 0.8 β 1.1 (-)
- RPM Decreased by 10% while Scoped in (-)
Ripper (Phantom Element) & Scorpion EVO:
- HS Multiplier Decreased from 2.7 and 2.5 β 2 (-)
- Cone Increased from 0.015 β 0.035 (-)
- Recoil Increased from 1.15 β 1.5 (-)
Splash Party (The Squirt-O-Matic/Blue Screen):
- HS Multiplier Decreased from 2.5 β 2 (-)
Sterling & Sterling Silver:
- HS Multiplier Decreased from 2.4 β 2.2 (-)
- Recoil Increased from 0.8 β 1.4 (-)
Tempest:
- HS Multiplier Decreased from 2.3 β 2 (-)
TMP:
- Limb Multiplier Increased from 0.55 β 0.75 (+)
Tommy Gun:
- Cone Increased from 0.015 β 0.02 (-)
Violin Gun (The Musicians Friend):
- HS Multiplier Decreased from 2.5 β 2.1 (-)
Benelli TE:
- Improved Spray Pattern
Crow11:
- Improved Spray Pattern
- DMG Increased from 5 β 7 (+)
M3 Shark:
- Improved Spray Pattern
Ranger (Dangerous Duoβs Siblings):
- Disabled Circle Spray Pattern
- DMG Decreased from 8 β 6.5 (-)
Dead Manβs Tale (Spiritβs Passage):
- Recoil decreased from 2.2 β 2 (+)
Golden Deagle (Bondβs Best Friend):
- Fixed recoil being overwritten when itβs supposed to be 6 (-)
- Recoil decreased from 6 β 5 (+)
Deagle TE (Bondβs Best Peep):
- Recoil Decreased from 6 β 5.5 (+)
Deliverer:
- Clip Size increased from 8 β 12 (+)
Skull (Skullukis):
- Damage on the Skullukis is randomized when your RPM is high enough. (-)
Talent Balancing:
Energizing:
- Laser now is randomly chosen everytime you shoot.
X-Burst:
- Recoil Decreased from (50% β 75%) β (25% β 50%) (+)
- Firerate Increased from (5% β 15%) β (10% β 25%) (+)
Grievous Wounds:
- Increased Duration from (2 β 5) β (5 β 15) (+)
Cremator:
- Increased Proc Chance from (10% β 25%) β (25% β 40%) (+)
Assassin:
- Increased Proc Chance from (10% β 25%) β (25% β 40%) (+)
Hunter:
- Damage Increased from (8% β 15%) β (10% β 20%) (+)
Blood Sacrifice:
- It now also has a Life Steal effect, where it will give you health based on damage. (Grievous Wounds combats this)
Trigger Finger:
- Firerate Decreased from (8% β 20%) β (8% β 15%) (-)
Paintball:
- No longer ignores Armor. (+)
Havoc:
- Decreased Proc Chance from (15% β 25%) β (10% β 15%) (-)
Berserk:
- Added a chance to make players flinch from shock. (Basically the Havoc Talent mixed with Berserk) (+)
Bug Fixes:
- Fix deaths not counting for attackers when pushing a player. (Including Damage Logs)
- Fixed an issue where two inventories could open, which caused one to get stuck on your screen.
- Fixed Slow Rolling not functioning properly.
- Fixed Market Sorting cutting off at a certain point and starting back at Interstellar, etc.
- Fixed there still being some old rarities names in some places.
And thatβs all the updates for this Development Log, Iβd like to give a special thanks to all the players for sticking around and giving feedback on the recent updates.