4/24/2023 Development Log
Good Evening Everyone, and welcome to the Development Log for April the 24th, 2023. This is a short dev log, though I want to keep to my commitment of a weekly dev log, so instead of delaying the dev log again, we are posting it. This dev log will contain mostly bug fixes and; changes pushed to the servers over the past few days. As with most of the dev logs recently, we’re adding a few maps; and I’ll continue to review map suggestions for the weekly dev logs.
A quick note that not all changes may be listed on our Development Logs, as we may be working on stuff we don’t want to talk about a good example would be future events.
What are we currently working on?
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A new event inspired by the God Event is in the works. We plan to release it in the coming weeks so stay tuned for more information.
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Adding the ability for you to stack items that have a decon multiplier.
- Prioritize splitting items with a lower decon multiplier first.
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Reworking some of the Event Rounds, Gun Game and TNT-Tag.
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Updates to the TTT Base, bringing most of it to the current ver of TTT provided by Facepunch.
The Items below are things that we planned on working on and have previously announced but are currently on-hold due to various reasons.
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Temp & Loan Trade Menu Rework.
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A rework of Taunts, this rework of Taunts will include a change for all taunts to be First Person but will no longer take up your special slot in the inventory. After equipping your Taunts; you would then hold your taunt key which will bring up a Radial Menu to select a Taunt.
TTT Changelog:
General Changes:
- Added Maps to the Global Map Pool (ttt_simple_fixd, ttt_wuhu_town, ttt_christmastown)
- Added Spawn Protection Halos to Gun Game and cleaned up some of the Spawn Protection Glow code.
- Post Round Time Extended from 10 → 20 (Was originally intended to be 20)
Bug Fixes:
- Fixed {target} not working with say binds.
- Fixed FFA, TDM and One in the Chamber only showing Spawn Protection Glow when you have it.
- Fixed NotFound Mutators only working on interstellars and below.
- Fixed the Old Rarity Names showing for Stat and Talent Mutators when attempting to mutate the wrong rarity.
- Fixed ttt_canvas_r246 not being in the Map Pool, because of the creator updating the map.
- Fixed the Ectoplasmic Chill Talent not properly ending, causing players to get infinitely frozen.
And that’s all the updates for this Development Log, I’d like to give a special thanks to all the players for sticking around and giving feedback on the recent updates.