Freed Vort Guide

Weighted

Manager
Staff-Member
Apr 5, 2019
82
23
8
Freeing yourself
To free your Vortigaunt, you typically need outside assistance. Though if you manage to do it alone, you'll need an admin to spectate you to make sure your process is legitimate.

To actually become free you have to figure out a way to remove the bomb device around your torso in a manner that doesn't set it off, and also must be doable within roleplay. The admin or mod acting as your DM will be the person determining roll checks for you, and will be responsible for deciding whether or not you are able to do the things you're attempting to do. Freeing yourself without dying is a very hard thing to do, and if you die in the process, you will lose the Vortigaunt character and be unable to make a new one without reapplication.

IT IS IMPORTANT TO UNDERSTAND THAT FREE VORTIGAUNTS ARE A KILL ON SIGHT TARGET, AND SHOULD YOU DIE BY ANOTHER PLAYER'S HAND, OR DURING AN EVENT, YOU WILL BE PERMA-KILLED


Welcome to being a freed Vortigaunt. You did a good job in escaping and now you're loose. On the run.
If someone helped you escape, you will feel a life-debt tying you to the person, and should do your best to assist your co-conspirator in their endeavors and keep them alive.

Vortigaunts are some of the most powerful creatures in the city, and are intensely feared by the CCA. Your power grows in by number, and by age. To start with you will usually be able to use a powerful Vorti-beam that will put down just about anyone in your way, HOWEVER, using these powers is incredibly tiring to you. Having this vortibeam is not an excuse to murder any and all things. You still need to roleplay reasons to have the need to kill someone.

Vortigaunts are wise, and often speak in the third person. "This one -" "Xtallah believes in the resistance" and are generally more quiet and reserved. They also have a respect for humans, and human life. Your goal as a Vortigaunt is to assist the rebellion in any way you can, or you can take your own goals into hand. However, Vortigaunts are not an outright violent species.

Once you start to gain age, or fellow freed Vortigaunts, you will begin to feel your powers increase. When with a group of two, you can communicate over vast distances, even to enslaved vortigaunts, telepathically (this means PMs you send to someone can be taken IC). You also begin to be able to speak to other humans, inside their mind, and appear to them. Teleportation is not yet available to you, but you now can override CCA stasis fields, and Combine Locks to reach areas that are blocked.

Should you gain a third Vortigaunt, you can expect Overwatch raids, and consistent sweeps for you. But you've now gained the ability to directly interfere with reality, in ways such as healing, and bringing back dead characters. You can also teleport the three of you to different locations and use the three of you to summon someone to your location. Just remember, this WILL tire all of you out and cause you to not be able to use any of your powers in a meaningful way for quite some time.

Lots of your powers are not actually GIVEN to you. You will Roleplay them. An assisting administrator (because if you've got multiple free'd vorts you'll need a DM of sorts watching Roleplay to assist) will move you, or power down things that you interact with as needed.
 
Last edited: